Dota Strikers Version 0.1

Discussion in 'Patch Notes' started by Dayne, Jul 5, 2015.

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  1. Dayne Awful Player, Worse Developer Staff Member Banjoballer Wiki Editor Club Cx

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    GENERAL:
    • New Hero: Bloodseeker (Tackle)
    • Fixed Queen of Pain blinking out of field bug.
    • Updated field terrain.
    • Reduced turn rates by 20%.
    • Reduced time till header expires (4 sec -> 1.5 sec)
    • Reduced score-to-win from 11 to 10.
    • Fixed Chinese localization.
    • Fixed player names not appearing on the scoreboard.
    • Added a maximum velocity (7000).
    • Forced radiant and dire teams to have a max of 4 players each.
    • Reduced ball size slightly and changed its color.
    • Added new effect for antimage super sprint.
    • Increased minimap icon sizes.

    BALANCE:
    • Reduced Slark's Backflip's z-velocity (1300 > 1100)
    • Slark's invisible sprint now has a 1.0 second fade time.
    • Reduced Queen of Pain's Blink distance (800 > 500)
    • Reduced Black Hole's cooldown (38 > 34)
    • Reduced Io's pull acceleration (2100 > 1900)
    • Increased Io cooldowns (time leaps begin at 0.5 instead of 1.5)

    P.S. whoopsies on the Slark bug I let through. Mah bad. I'll increase tackle's speed and range a bit probably since atm it feels a tad slow.
     
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  2. TrencH Active Member Banjoballer

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    Why reduce score further? Also, why not just make BH pull to center??
     
  3. L1ghtniNG Gnome Banjoballer Zealot Hockey Wiki Editor Club Cx

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    Change the score back to 13 u little fuck
     
  4. Tenkz #1 NS Worldwide Club Cx

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    This is good, I've been waiting for tackle, though I haven't played the hero yet so I can't really form an opinion.
    Good.
    I don't see why this was necessary.. 20% seems pretty extreme.
    Thank you, it was retarded having people walk down the entire field with a ball on their head.
    So games will go from being 13 minutes long to 12 minutes long?
    Good, now when pubs flame me I can show them the scoreboard. Is the Games Played thing fixed?
    Good change, the ball was bigger than its pickup range and it was annoying.
    Nice change.
    It was pretty funny blinking across half the field, but this is an important change if we want to introduce defense to pubs, though ES and Slark are still ridiculously hard to defend.
    IMO something else needs to be done. It's really weird in this, which is cool because I enjoyed playing it, but it seems quite weak (on the ball, not the heroes) as far as forces are concerned.
     
  5. Mets Administrator Staff Member Banjoballer Zealot Hockey

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    If a team has a person playing BH that knows what they're doing and an AM who knows what they're doing, BH fwd is pretty much an automatic goal every time his cooldown is up. Reducing the CD on that hero does nothing but make it stronger for the only role it's suited for at the moment. The thing needs a rework like TrencH said, not a reduction in cooldown which doesn't change its functionality.
     
  6. Roken91 New Member

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    I feel like the field is now too big and the players are too small. I can understand why to do this but maybe in a couple of days I'll get used to it.
     
  7. Dayne Awful Player, Worse Developer Staff Member Banjoballer Wiki Editor Club Cx

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    Idunno Myll said 11 was a weird number and reduced it to 10.

    Also yeah I'm gonna focus on working on BH and swap next. I was gonna work on BH this vers but for God knows what reason when i tried working on it BH's animation was invisible so I literally couldn't test shit.
     
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  8. Roken91 New Member

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    I like this. 11 is too much, 10 is about right.
     
  9. 13ad7uck. FullofMana Banjoballer

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    bh is too big in proportion to the goalie's space; it's nuts when synister demonstrated it with me/cell

    i dont think any goalie can dodge it, even if he runs at enigma to steal the ball he can just be blackholed and he'd be too far in the air to steal anyway
     
  10. Biz Top 5 Banjoballer Club Cx

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    BH Fwd is probably the most op thing thus-far, everyone else was just too dumb to use it properly. It was essentially a goal every 40 seconds unless a good wisp used their ability properly, which of-course never happened.

    The games were too short, why less score?

    Swap??
     
  11. Roken91 New Member

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    I've played five matches on the next pitch and now the average game time is 15 minutes. I think that's perfectly fine don't you?
     
  12. Mets Administrator Staff Member Banjoballer Zealot Hockey

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    The field looks really bad in this version, like a bowl of pea soup IMO. Much worse than last version.
     
  13. Myll Developer Banjoballer Developer

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    are you fucking serious? Sir, what do you think?
     
  14. Biz Top 5 Banjoballer Club Cx

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    I prefer the field being a solid/darker color (no lines).
    It could probably be more of a grassy color/texture than a swamp color though.

    The Ball is much better though.
     
  15. Myll Developer Banjoballer Developer

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    Shit...

    [​IMG]
     
  16. Lethal Moderator Staff Member Banjoballer

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    Heh. I think if it was a tad brighter and looked like an actual soccer pitch (short grass, field lines, etc.) everyone would love it.
     
  17. Myll Developer Banjoballer Developer

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  18. Zordon I do magical things with balls.

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    The problem with the field is the text it doesn't look like it is painted on grass it looks like it was pasted from MS paint.

    I really like this update, very quality.

    Tackle does seem a bit strong to me, its very long range, the slow effect is super-effective, and the cooldown is meh. I dont know if this experience lines up with others. Maybe making the distance a bit less or him a bit slower during it? I'm not a game designer.
     
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