Part 1: Fundamental Mentality & Roles How does one acquire the skills necessary to become an elite Striker, you might ask? It is no simple task to learn how to play a new game at a highly competitive level, but I am writing this guide with you in mind. My goal is to equip you with a minimum of the basic skills necessary to contribute to your team at any position, at any level of play, and in any phase of the game. Specifically, this guide will cover the most fundamental skills of overall gameplay and the skills necessary to play in the field. I hope you find this guide helpful on your journey of becoming the world number one! First Thing’s First: Understand the Game The first thing you need to understand about DotA Strikers is the purpose of the game itself. It may sound obvious, but the goal of each and every game is to score more goals than your opponent, until the game is won (whether that be to 11 or 13). It sounds simple, but there are a myriad of ways to go about accomplishing the team’s goal. Let me stress, “the team’s goal”. Strikers is not an individual game, nor should you attempt to play it as such. Pass the ball around to your teammates early and often. Don’t be afraid to pass it backwards as long as your team is ready. Most of all, ask the more experienced players questions and be receptive to the responses. The game is typically played 4v4, and each team divides its players into specific, crucial roles to maximize their chances of success. Certain heroes typically lend themselves to being specific roles, so before just choosing your favorite, ask the best player on your team or your captain what role the team needs you to play. He will say one of four things… Mobility: The primary ball carrier of the team is the mobility hero. The mobility hero is tasked with winning the faceoff, keeping possession of the ball (not turning it over), and making smart passes to his teammates. The hero for this role is almost always Anti-Mage with Super Sprint or Io with the Pull ability, since they are the two most mobile heroes. However, Invoker (Powershot) can also serve this function in a more limited sense. The Mobility hero should be positioned in a place where he is always open for a pass if he doesn’t have the ball, and should always put himself in a position where he has at least one open pass if he has possession. Offense: The team’s primary scorer needs to be an excellent shooter and great at positioning himself in a place where he can receive the ball from his teammates. The two heroes most likely to perform this role are Earthshaker (Slam) and Slark (Jump), due to their ability to shoot above or around the goalkeeper. This doesn’t mean the offensive player is the only one who can score, but in a highly competitive game it’s likely that the opposing keeper will be skilled enough to save almost all of the other shots taken without using the team’s offensive ability. The offensive hero shouldn’t be positioned all the way back near his own goal defending, and instead should be ahead or at least parallel to the Mobility hero. Defense: The team’s primary defender must be an excellent passer, must understand when to take risks and when not to, and needs to have enough foresight to see opposing offensive plays unfolding. Heroes suited for this role are Io (Pull), Bloodseeker (Tackle), Queen of Pain (Blink), and Puck (Swap). These heroes have the ability to move quickly to either steal the ball directly or into a different position in an attempt to disrupt opposing offenses. The defender should almost always stay positioned behind the Mobility hero, but come up enough to support him if he needs to pass it back. Goalkeeper: The team’s goalkeeper, or GK, needs to have extremely fast reactions, a cool head, and the ability to see shooting angles opening up before they’re capitalized. Making the safe is only half the battle in Strikers. A GK must also pass the ball out after they’ve saved it, which often means tossing it out to the sides. Trying to squeeze a pass over the middle is almost always a bad idea, especially if the team you’re playing against is pressing yours. Be patient and wait while your Mobility hero gets open. In the worst case scenario, you should simply pass it towards the corner of the field and allow your teammates to pass the ball right back to you to reset. The best heroes to GK with are Enigma (Black Hole), Earthshaker (Slam), and Bloodseeker (Tackle). These heroes have very different abilities, but each is capable of either altering the shot’s trajectory or moving fast enough to save it directly (as in the case of Bloodseeker).