Referee juggle or whatever you call it: When the goalkeeper delays the appearance of the referee by taking the ball just outside the field and back again. Problem: With this one player can keep the ball from the other players in infinity. Rule of the internet: If something can be abused, someone will. I also think the games can go a little stale/slow when we play inhouse games where everyone knows what they are doing. By changing this you could make the profit for putting pressure on the enemy larger. As for right now when the enemy got the ball near their own goal, in my opinion it is rarely beneficial to be aggressive, because when they get ball through the aggression they can easily gain advantages by tempo (am, lina, something). If this was changed maybe putting on aggression could sometimes force the goalkeeper to make a mistake or simple give up the ball, instead of just delaying until the right opportunity. And the referee penalty is actually not that harsh in this game. Still requires an enemy to possible receive the ball, or it just works as really long pass. Solutions: 1. Make a 2nd larger goal field (much like real football), which only purpose would be to reset the timer when the ball got outside. All players would still be able to pass through. Was my first idea, but probably not a very good one. It would require more lines on the map which is probably preferred to avoid. Still thought it was worth a mention though. 2. Make the countdown for referee be reversed instead of reset when the ball goes outside the field. It seems like it would make trouble when the ball goes out of the field to an enemy and back in very quickly, which needs some kind of workaround. 3. Make the countdown reset on first pass(or steal) Was Dayne's idea, which I first thought would be harsh but it has kinda grown on me. It would require two people to abuse it, and still be very easy to counter by just one enemy. It would put a lot of pressure on the goalkeeper, which could be a good thing, as I talked about earlier. But there might be a even better solution out there, so if you got any ideas or comments about this, speak!