We're now officially Banjoball

Discussion in 'Announcements & Rules' started by Dayne, Apr 21, 2016.

  1. Dayne Awful Player, Worse Developer Staff Member Banjoballer Wiki Editor Club Cx

    Country:
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    Jun 22, 2015
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    +170 / 32 / -21
    • Useful Useful x 1
  2. brad Active Member Wiki Editor

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    • Drunk Drunk x 1
  3. K1ngfisher QOP spammer SEA Chief Wiki Editor Banjoballer

    Country:
    Maldives
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    Jul 21, 2015
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    YOU SHOULD STICKY THREAD
    When I use death animation, they stay that way. This is GLORIOUS. Update: Further testing show that it does not work on pudge, techies, and I bet a lot of others.

    Balance: Updating this list as I play em
    Countdown timer to start the first round seems to be missing.
    Dedicated servers getting more and more laggy as I play for some reason. Wait, I'm playing on SEA
    QOP: Felt slower, maybe because first game. Update: Sprinting (with ball/without:confirmed with lina) feels bad. I dunno how to fix this awful feeling I'm having.
    Ogre: Lots of fun. Best hero.
    Storm: movement OP. fastest hero in game.
    Remove the speed that you gain from spamming ball lightning OR make it so that you gain more speed the more you use it, ie: using ball lightning for longer gives you more skid time.
    Currently it's too much for too little. One end to another within 2-3 seconds with only (half?) mana lost. (I dint check but I remember having a lot.)
    Curveshot goes further than normal shot, also goes faster, plus you can bounce it off a wall at the end of its duration for even more range. Dayne pls.
    Lina: Can still pull off one-man army but more difficult. I'd say it's good
    Techies: [Redacted] Changed ball physics my bad. Best counter to techies is another techies.
    Pudge: Same old, still great
    Nightstalker: No comment. I did play him
     
    Last edited: Apr 22, 2016
  4. Dayne Awful Player, Worse Developer Staff Member Banjoballer Wiki Editor Club Cx

    Country:
    Croatia
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    Messages:
    410
    Ratings:
    +170 / 32 / -21
    It doesn't work when you move afterwards, but if you're standing still it works for every hero.
     
  5. K1ngfisher QOP spammer SEA Chief Wiki Editor Banjoballer

    Country:
    Maldives
    Joined:
    Jul 21, 2015
    Messages:
    119
    Ratings:
    +44 / 15 / -5
    It must be a bug then. Cause I did try to keep em lying down but they got back up without me doing anything.

    Update: If you are currently moving towards a direction it will not remain. Must use stop command or reach destination before use.
     
    Last edited: Apr 22, 2016

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