Ok. Earthshaker - This shits imba, every single WQ is a goal. UNLESS, the enemy goalie is ALSO an earthshaker, who just slams that shit away like it's nothing. Enigma - Reduce initial time to .1, reduce grow time to 2 seconds. Slark - Reduce jump height and ball bounciness. The entire goalie situation is a bit strange. I'll cover this in a few points. 1. The goalie chart is pretty much this (IN TERMS OF SAVING AND NOT OTHER VALUES) ES QOP Bloodseeker Invoker Enigma (Even NS is probably better at goalie) 2. NS is still strong. Disregard all people (@cell_destroyer) who don't play goalie and have never been shot against. 3. Air shots are ridiculous. Not only are they faster due to gravity's weird ass acceleration, but they bounce extremely high and often the simplest Slark shots still require jump. Moving to the shot + Jumping is difficult, especially since once you use Jump, you're committed and can't go back.